Part 32: Get Back In That Hole, Partner
Episode 30: Get Back In That Hole, PartnerLast time, we dealt with the troubles at the Black Leopard School, so we're now finished with the Imperial City sidequests for the time being. That means we finally get to go to the Necropolis, where we are to
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The Necropolis is accessed via the Golden Way, and the entrance is being guarded by a single soldier who stops you as you approach.
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Fortunately(?) we do in fact have some business there.
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We can probably guess what the problem is, but might as well ask the guard about it.
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I think we actually received a new bit of information there: apparently, even though Dirge happened 20 years ago, the ghosts have only really become a problem over the last few years. This may have been mentioned earlier, but I don't remember it coming up.
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Nice, thanks. We should be able to handle ourselves in there just fine, though.
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I'm not 100% certain, but I want to say the gate to the Necropolis is actually closed until you get one of the Lotus Assassin seals. There's not much reason to enter until you have to go to the fortress, anyway.
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In any event, we're here. Welcome to the city of the dead.
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The Necropolis area has the same creepy music as the Great Southern Forest, so we can safely assume some spooky times are ahead. I kinda like the lighting here, it makes things look a bit less drab even though we are going through a graveyard. We can just about see a quest marker in the distance, so let's check that out.
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*UNGODLY NOISE*
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Oh, good. These guys again. Can't say I exactly missed fighting Lost Spirits.
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There was a pretty long break between recordings, so I ended up fumbling with my controls a bit here and the Lost Spirits got a couple of hits in.
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The first Lost Spirit we kill drops this dark orb which, as the game points out, makes all our attacks unblockable for a short time (possibly for the remainder of the fight, it's hard to tell). I think the Necropolis is the first place where we see any of these special powerups.
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As you might expect, this powerup helps us totally annihilate the remaining Lost Spirit.
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Ah. Wonder what line of work that might be.
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Right. Shen here seems to think women aren't cut out for digging graves, but to be honest he's a bit of a creepy weirdo in general so that's not really surprising.
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Well, as it turns out, Wu is in fact a monk, one specializing in spirit-related matters even. So, I guess helping out Shen here sort of fits in with our job description.
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Just like Captain Sen's bounties, then, only this time the targets are already dead. Simple enough.
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Gravedigger Shen is a completely terrible person, but as a character he's pretty enjoyable because he just gives no fucks. His voice actor is great, too.
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We could be outraged by the fact Shen steals from the dead, but quite frankly we're not in a position to do so because... well, RPG protagonist. So, let's just see what Shen has for sale.
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Nothing of any use to us, apparently. Shen is the worst graverobber ever.
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Hey, I'm not finished with you yet! Stupid store interface mechanics...
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We'll follow Shen in a minute. First off, though, let's take a look at our style menu.
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We now have a hell of a lot of skill points to play with, so I leveled up the styles in each category so they have the same number of points invested into them. Think of it as leveling up the style categories instead of individual styles. I also put some points into those styles I would normally ignore almost completely, such as the transformation ones. Heavenly Wave remains useless, so I didn't bother.
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We didn't finish our conversation with Shen, so let's go and meet up with him once more.
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All right then, looks like we already have a job to do.
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Upgraded Stone Immortal makes quick work of the restless spirit.
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We can look around Shen's house, but the only thing of interest in there is the cabinet which contains this rather useless gem. If we want to, we can sell it back to him!
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It certainly does. Can we please get on with it?
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Gravedigger Shen: a man who decided that robbing his own mother-in-law's grave was the right thing to do. That said, I think the most surprising/disturbing detail about all of this is that Gravedigger Shen appears to be married. I suppose there really is someone out there for everybody.
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The Mournful Soul gives +3 bonuses to Mind and Spirit but comes with a -5 hit to Body.
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I thought it might be a good idea to show our character record every once in a while. We've fully Open Palm now, and our abilities are fairly balanced. Spirit is a bit higher than Body and Mind, but despite that we actually have slightly less chi than health or focus.
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We can also take a look at our gameplay statistics. Legendary Strike is still our most-used martial style, but Leaping Tiger should be right up there by this point.
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And here are our conversation skills. Pretty well balanced there as well.
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I'd finally like to hear about those three ghosts of his.
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Seriously, this guy does not give a fuck. I suppose one must not get too sentimental in his line of work, but he's not even trying to hide his greed.
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Hm. Maybe if we talked to Ren's wife, we could find out something about his death.
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Alright, we're done here for now. Let's go see if we can find these ghosts and take care of them.
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Taking the path opposite to Shen's house leads further into the Necropolis. I really, really do not like traversing the Necropolis at all, and you'll soon see why.
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I'm not sure who these statues are supposed to depict, but they are quite majestic and...
*UNGODLY NOISE*
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This. This right here is the reason the Necropolis is quite possibly the single worst section of this game. Nearly every time you enter one of these circular areas, you get into a fight against up to three Lost Spirits, and when they appear they do it accompanied by this sound effect that seems much louder than any other sound in the game.
That glow you see around Wu is the damage shield effect from the Heaven's Blessing Gem. I figured I might as well show it off.
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Unfortunately, the damage it supposedly does to attacking enemies is minimal, so the gem isn't particularly useful.
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I hate these things.
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I was hoping this scroll would have some information on those huge statues, but it's just some lore about spirits.
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Not counting the path leading back to the exit and Shen's house, we have three routes we can take from here, each identified by a different sign above the gateway. For no particular reason, we'll start with this path that leads to the southeast corner of the Necropolis.
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The path takes us to another one of those circular arenas (not sure what they're actually supposed to be called), but more importantly we can see a ghost ahead of us with a quest marker above its head.
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We can investigate some of the gravestones along the way, but they just have some flavor text like this.
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In any event, we seem to have found one of the ghosts Shen was talking about.
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Well then. Mr. Ren here does seem quite upset about his wife, just like Shen mentioned.
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Maybe he'll tell us something about his death if we ask nicely.
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We should probably hear her side of the story before we do anything too drastic. The way Ren described how things went down, it does seem like he was poisoned but perhaps there is more to it.
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One slightly annoying thing about this quest is that Ren's wife will not spawn in the Market District until you've talked to him. Shen made it sound like you could find her there at any time, but that is simply not the case and you must talk to Ren first.
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I could cut out these Lost Spirit encounters, but then you wouldn't be getting the full Necropolis experience (well, since I'm not keeping the entire fights in the update, I guess you're still getting the slightly abridged version). I want to show you exactly how awful this section of the game is.
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Hold on, this is the wrong way. I'm trying to go back to town, but this leads back to Ren's ghost. I kinda got turned around when I fought the Lost Spirit. Oh well, we only took a few steps in the wrong direction, surely that wasn't enough to trigger the Spirit to respawn.
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Oh my god fuck you
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Eventually we make it back to the Market District, and that would be Ren's wife right there. Time to find out how the poor guy got poisoned to death.
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That's putting it mildly.
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Let's just ask her what happened before we do anything else.
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I don't... how does that even... just how did she manage not to notice that the fish had gone off so badly that it instantly kills anyone who eats it? Or was the fish actually laced with poison? And somehow Ren didn't find anything wrong with the food either, probably because he would eat any unidentified lump that was brought before him.
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Well, that is debatable, but at least she didn't *mean* to kill him.
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Yeah, about that...
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And even if he doesn't listen, we'll be there to step in if necessary. That might work.
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Thankfully, the game teleports us back to the Necropolis at this point and we don't need to fight any more Lost Spirits on the way.
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Ren is about as happy to see Feng as you'd expect.
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This is going quite well thus far, but maybe it's better not to leave them alone just yet. We'll keep observing for now.
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And with that, Ren finally finds peace.
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Glad to be of service. That'll also take care of Shen's bounty, we'll go tell him the good news later.
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For now, let's keep going southeast.
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I'm surprised we didn't get attacked by any Lost Spirits here. Not going to complain, though. Since we're here, we should probably investigate the Tomb of the Masses.
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oh well never mind then
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All right, guess we'll keep going forward in that case.
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That is a very extravagant-looking tomb. We'll check it out soon enough, but first we've got more ghosts to deal with.
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Merchant Bai here is another one of the ghosts we were asked to remove, so let's have a chat and find out what's bothering him.
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I think we can all see where this is going.
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That'll be the Tomb of the Masses we just passed by, of course.
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Well, let's go take a look.
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Now that we've activated this particular quest flag, the door we couldn't get through is suddenly unlocked, and for some reason the Lost Spirits didn't show up this time. Looks like some ghosts are hanging out down there, maybe they're our guys.
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These charming individuals are indeed the Si brothers we were looking for. They're obviously not interested in talking, so we'll just have to put them down instead. Hopefully that'll be enough for Merchant Bai.
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Right about here was where I thought "hm, I sure am using Leaping Tiger a hell of a lot even though I now have all those style upgrades". Obviously, I can't use Crimson Tears against spirit enemies, and we already saw Stone Immortal in action many times, so what should we try on Si Tsu?
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The horse demon form does a lot of damage, but moves slowly and is vulnerable against groups while also eating through your chi bar like nobody's business. The chi cost can be mitigated somewhat with upgrades, but you most likely wouldn't bother on a normal playthrough.
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We whack Si Tsu around a bit while in horse demon form, and it doesn't take much for him to go down. After the fight is over, you automatically return to human form.
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The brothers had some loot stashed down here, including a bit of silver and the Sixth Sense gem (Intuition +8, Charm and Intimidation -3). Now we just have to return to Merchant Bei and tell him we took down the brothers.
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Well, after the usual formalities, of course. I really wonder whose idea it was to make these Lost Spirits spawn almost every time you enter certain spots on the map. If you're just beelining to the Lotus Assassin Fortress, you can get through the whole Necropolis area in about five minutes, but doing the sidequests involves a ton of backtracking and so you end up fighting about a million of these floaty jerks.
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That should come in handy at Lord Lao's Furnace later. Two ghosts down, now to find the last one.
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That turned out to be quite a short search.
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Shen did say the baby died right after Miss Chan did, so I'm afraid bringing him back isn't going to be an option here.
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I don't suppose she's going to listen to reason here, so we have to figure something out.
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Proving that her son is dead might work, although we don't have much information to go on.
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So far, all we know is that his name was less than three words long. That's all Shen was able to tell us.
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So he might have been named after another member of the family? That'll help narrow it down a bit, at least. Let's go and check the names on those tombstones.
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The first one, Chan Han, is described as a "loving mother" so I suppose that'd be Miss Chan herself. The second one, Chan Li, appears to be a young boy, but he was named in honor of Sun Li and nothing like that came up when we talked to Miss Chan. The third one, Chan Ding Sheng, is a businessman, so he's definitely out. That leaves the fourth tombstone and Chan Tuo, who was named after his uncle. He's got to be Miss Chan's child.
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If you manage to screw this up, Miss Chan's ghost will become hostile and you have to put her down. We shouldn't have to worry about that, though.
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Miss Chan's spirit departs peacefully, and that should mean we've taken care of all the problem ghosts for Gravedigger Shen. We'll go inform him in a bit, but since we are here we should check out that massive tomb next to us.
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This thing is seriously huge, must be for someone important.
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After climbing the stairs and passing through the hallway, we find ourselves in a courtyard. That must be the actual entrance to this tomb, and there seems to be someone at the door.
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So this is where Fading Moon, the arsonist Captain Sen was looking for, is hiding. Once again, I'm not sure why BioWare went through the trouble of creating a unique model for such a minor NPC.
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No prizes are awarded for correctly guessing what fighting style Fading Moon prefers.
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We've dodged so many fireballs by now that Fading Moon will not pose much of a threat. This seems like a good time to try out a different style.
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Since we're finally fighting someone who isn't a spirit, we can give the Crimson Tears a try. This was the double saber style we learned from Crimson Khana back at the Arena, and it's got the same level of upgrades as our trusty Dragon Sword (nearly maxed out, that is).
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It turns out high-level Crimson Tears destroys your opponents. That's 75% of Fading Moon's health gone, and all I did was the basic 3-hit combo.
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One more hit, and Fading Moon's career as an arsonist is over.
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She drops the Gem of Pure Flame, which adds +3 to Spirit and Mind and can only be used by Open Palm characters (the Closed Fist counterpart is the Gem of Black Flame, which you get if you side with Smiling Hawk in the Black Leopard School quest).
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Looking back, I think I may have actually missed one of these Nature of the Spirit scrolls when I was in the Necropolis. There are four of them around here, we find two in this update and just one in the next unless I'm very much mistaken. I could've sworn I explored everything, but we'll see. I can still go back to the Necropolis if necessary, but I'd really rather not.
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The Unfinished Tomb is completely empty except for those two Spirit Fonts (one of which seems to be there just for flavor purposes, because there's zero need to have multiple Spirit Fonts next to each other) and what appears to be a door on the back wall.
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This is very clearly supposed to be a door, but we can't interact with it. Maybe later.
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We got a bit of Necropolis sidequesting done in this update, and next time we'll go back to Gravedigger Shen and hopefully get paid for our efforts. We also need to turn in Fading Moon's bounty to Captain Sen, and who knows what else the City of the Dead has in store for us on our way to the Lotus Assassin Fortress?
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